Chapter 8: Prometheus Array
Phoenix II —FAQ (IOS)
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FAQ (IOS) by light_rock_zz
Version: 5.0 | Updated: 06/09/2025
FAQ of the Month Winner: January 2020 | Highest Rated Guide
Campaign
Chapter 8: Prometheus Array
Details of Campaign Missions in Prometheus Array | |||
---|---|---|---|
Campaign Mission #27 | Campaign Mission #28 | Campaign Mission #29 | Campaign Mission #30 |
WARNING! This section is VERY spoiler heavy. Read on at your own risk.
Total Credit Earnings from Chapter 8 is ¢1.380.
Campaign Mission #27
Mission Description: The first wave of Invaders are only the harbingers of a massive armada…
Other Bullets: Darts, Pellets, Shurikens
Invader Notes:
- Only Pellet Spinners (Lane) appear in Wave 4-4, Pellet Spinners (Spiral) do NOT appear.
- Both Shuriken Launchers & Shuriken Wave Launchers appear.
- MIRVs only appear in Wave 4-3.
Total Reward for Completion: (4 Acts) × (4 Waves each) × ¢5 = ¢80
Video Walkthrough:
Wave Layout
Wave 1 | Wave 2 | Wave 3 | Wave 4 | |
---|---|---|---|---|
Act 1 | ![]() | ![]() | ![]() | ![]() |
Act 2 | ![]() | ![]() | ![]() | ![]() |
Act 3 | ![]() | ![]() | ![]() | ![]() |
Act 4 | ![]() | ![]() | ![]() | ![]() |
NPC Giving Transmission | Condition | Transmission |
---|---|---|
Marshal Liss![]() | Pre-Mission | The Prometheus Array is our main source of energy. We cannot lose it. All hands on deck. Kheir, you are in charge of organizing the defense. |
Commander Khier![]() | Pre-Mission | We are already registering several incursions across the sector. They are probing our defenses. Shut them down. |
Mission Start | [Rank], Intercept those scouting Invaders immediately. Don't give them a chance to look around. | |
Clear Wave 3-4 | Eyes open, a giant wave of Sparrow-class Invaders is approaching. | |
Mission Complete | That was the last of them! Jump out and prepare for what is coming. | |
Post Mission | We have stopped their advance wave, but their Armada is on the way. | |
Marshal Liss![]() | Post Mission | Except this time, we are prepared. |
Trivia 1: The giant wave of 48 Sparrows in Wave 4-1 is a throwback to the mission layouts of v5.0, where one could expect a similar ridiculous amount of Sparrows on some waves in a Marshal daily mission.
Campaign Mission #28
Mission Description: You brace for impact and try to hold the line as the enemy fleet arrives…
Invader Notes:
- Only one Pellet Spinner (Spiral) appears in Wave 5-2, Pellet Spinners (Lane) do NOT appear.
- Cone Lasers and Speed Lasers do NOT appear.
- MIRVs appear in Waves 5-1 & 5-4.
Total Reward for Completion: (5 Acts) × (4 Waves each) × ¢5 + (¢1.000 from Supply Drop) = ¢1.100
Video Walkthrough:
Wave Layout
Wave 1 | Wave 2 | Wave 3 | Wave 4 | |
---|---|---|---|---|
Act 1 | ![]() | ![]() | ![]() | ![]() |
Act 2 | ![]() | ![]() | ![]() | ![]() |
Act 3 | ![]() | ![]() | ![]() | ![]() |
Act 4 | ![]() | ![]() | ![]() | ![]() |
Act 5 | ![]() | ![]() | ![]() | ![]() |
NPC Giving Transmission | Condition | Transmission |
---|---|---|
Commander Khier![]() | Pre-Mission | Analysis of Mian's stolen battle plans shows a massive fleet heading straight for us. Launch all fighters. |
Marshal Liss![]() | Mission Start | They're incoming. This is a massive fleet. Nyra, [Pilot Name], ready your weapons. |
Ace Nyra![]() | Mission Start | Oh, I'm ready! Let's make this count! |
Operator Mian![]() | Clear Wave 3-4 | Many Invaders heading your way! This is going to be tough! |
Ace Nyra![]() | Clear Wave 4-2 (Ace Nyra's Jeria appears on field and destroys the Condor in Wave 4-3 with 3 consecutive volleys of 1+2+2 Vorpal Lances. It then retreats.) | Thought you could have all the fun? Let's finish it, together! |
Marshal Liss![]() | Mission Complete | Great start. You stood your ground against overwhelming odds. |
Instructor Crubbs![]() | Mission Complete (You will receive ¢1.000 as a Supply Drop) | Good job out there, [Rank]. I secured additional credits for upgrades. I'm confident you'll put them to good use. |
Campaign Mission #29
Mission Description: An Invader Armada has arrived, and they seem better equipped than before…
Invader Notes:
- Only Pellet Spinners (Spiral) appear in Waves 4-1 & 5-1, Pellet Spinners (Lane) do NOT appear.
- MIRVs appear in Wave 5-2.
- Doomsday Lasers appear in Waves 3-4, 4-3 & 5-4.
- Cone Lasers and Speed Lasers do NOT appear.
Total Reward for Completion: (5 Acts) × (4 Waves each) × ¢5 = ¢100
Video Walkthrough:
Wave Layout
Wave 1 | Wave 2 | Wave 3 | Wave 4 | |
---|---|---|---|---|
Act 1 | ![]() | ![]() | ![]() | ![]() |
Act 2 | ![]() | ![]() | ![]() | ![]() |
Act 3 | ![]() | ![]() | ![]() | ![]() |
Act 4 | ![]() | ![]() | ![]() | ![]() |
Act 5 | ![]() | ![]() | ![]() | ![]() |
NPC Giving Transmission | Condition | Transmission |
---|---|---|
Commander Khier | Pre-Mission | This was just the beginning. Prepare for the next wave. |
Marshal Liss | Mission Start | Multiple large Invader signatures ahead. Merrick, [Pilot Name], engage. |
Captain Merrick | Mission Start | Powering up the blasters! Let's show them what we're made of! |
Instructor Crubbs | Clear Wave 2-4 | They're packing a lot of Doomsday turrets. Pay attention to the red areas. |
Captain Merrick | Clear Wave 4-4 (Captain Merrick's Starless appears on field and destroys 3-4 Eagles in Wave 5-1 with 3 consecutive volleys of 1+2+2 Disintegrator Warhead Goliath Missiles. It then retreats.) | I never got to thank you for finding me in New Eden. Thanks. |
Imagine if you hadn't found me, I would've never been able to show you cool moves like this one! | ||
Marshal Liss | Mission Complete | Excellent flying team! At this rate, we might actually make it! |
Commander Khier | Post Mission | Good work, everyone. This flank is secured. |
Campaign Mission #30
Mission Description: On the brink of defeat, reinforcements arrive to face the armada mothership…
Invader Notes:
- Both Pellet Spinners (Lane) (Waves 4-2 & 4-4) & Pellet Spinners (Spiral) (Wave 4-1) can appear.
- Doomsday Lasers appear in Wave 5-4.
- While shurikens technically appear in this mission, they only appear in Wave 4-4 which is trivial.
- Cone Lasers and Speed Lasers do NOT appear.
Total Reward for Completion: (5 Acts) × (4 Waves each) × ¢5 = ¢100. You will also receive the Phoenix ship (if not unlocked before) from the Warp Gate
. It does NOT reset the Warp Gate timer.
Video Walkthrough:
Wave Layout
Wave 1 | Wave 2 | Wave 3 | Wave 4 | |
---|---|---|---|---|
Act 1 | ![]() | ![]() | ![]() | ![]() |
Act 2 | ![]() | ![]() | ![]() | ![]() |
Act 3 | ![]() | ![]() | ![]() | ![]() |
Act 4 | ![]() | ![]() | ![]() | ![]() |
Act 5 | ![]() | ![]() | ![]() | ![]() |
NPC Giving Transmission | Condition | Transmission |
---|---|---|
Commander Khier![]() | Pre-Mission | They are gathering for a final push on this side. Defend, and good luck. |
Instructor Crubbs![]() | Pre-Mission | Ready your favorite ship and install any upgrades you were planning. Shoot some Invaders for me. |
Marshal Liss![]() | Mission Start | This is it. All pilots go! |
>{"źøţřǫčŴę"}<![]() The identity of this NPC is actually an Imperial Roc. | Clear Wave 1-4 | --{we}-- --{are}-- --{endless}-- --{as}-- --{the}-- --{stars}-- |
Captain Merrick![]() | Clear Wave 2-4 | There are too many of them! |
Ace Nyra![]() | Clear Wave 3-4 | We are exposed, they are sending their strongest ships! |
Marshal Liss![]() | Clear Wave 4-2 | Stay on target, I'm on my way! |
(Marshal Liss' Phoenix Beta appears on field 4s after the Condor is on field. It charges an Ultra EMP Bomb which clears the entire Wave 4-4 of Invaders and bullets, just before you can get cornered by the bullet hell) After Wave 4-4 | Arrived in the nick of time. I got your back! | |
>{"źøţřǫčŴę"}<![]() The identity of this NPC is actually an Imperial Roc. | Clear Wave 5-3 | --{entity}-- --{your}-- --{trace}-- --{will}-- --{unravel}-- |
Marshal Liss![]() | Mission Complete | And that … is how it is done. Fantastic job, everyone. |
Captain Merrick![]() | Mission Complete | Are we all still here? Amazing! Drinks on me! |
Ace Nyra![]() | Mission Complete | Ha! We did it! Knew we'd show them who's boss! |
Marshal Liss![]() | Post Results | Area secured! The Prometheus Array is safe, for now. |
Countless Invaders are still coming towards us, but today marks a special victory. | ||
Commander Khier![]() | Post Warp Gate Ship Drop (You will get the Phoenix ship unlocked as a reward, if not unlocked yet) | We're done here. For now. There will be more of them, and when they arrive, we will be ready. |
Operator Mian![]() | Post Mission | Woohoo! What a journey! I remember assigning your first ship like it was yesterday. |
However … the battle is not over. Your Daily Missions are ready whenever you are |
Trivia 2: The Ultra EMP Bomb charged by Marshal Liss' Phoenix Beta is a throwback to the old Mega Bomb in v1.0, with similar graphic effects and a wink to the sense of how OP Mega Bomb in v1.0 was. Although it was not that OP to wipe out an entire Condor (and also did not clear bullets), it was very powerful, dealing 90 or 100 damage. It is possible to kill the Condor before Marshal Liss' Phoenix Beta does. If that happens, things go on as per normal, including the transmissions. Unfortunately, the long transition between 4-4 and 5-1 means it's not possible to have the Ultra EMP Bomb wipe out 5-1.
Trivia 3: The Shielded Condor in Wave 4-4 has a higher shield health of 350 and a higher body health of 400, instead of the normal shield health of 225 and body health of 300. Of course, this is trivial since the Ultra EMP Bomb charged by Marshal Liss' Phoenix Beta will completely wipe out the Shielded Condor anyway.